![]() Most of the engines listed here have been developed along the years with multiple iterations and multiple videogames, those engines have gone through several versions or even complete (or semi-complete) rewrites from scratch, with a consequent engine name change. Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because developing a custom AAA-level engine requires lots of resources, so, I decided to list here some of the most popular custom engines with the team-sizes and notable titles released with those engines. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. ![]() A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. ![]()
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